Privacy policy
Effective on the release date of Bridgezilla 1.0.
Bridgezilla's campaign is single-player and works offline. Nearby 1v1 is played between two iPhones on the same local network.
What we collect: nothing. Bridgezilla has no accounts, sign-in, advertising, analytics, tracking or crash-reporting services, and the game itself does not connect to the internet.
In-app purchases: gems are sold through Apple's App Store. Apple handles the payment; Bridgezilla never sees your payment details or Apple ID. The app keeps only your gem balance and the IDs of the purchases it has credited, on your iPhone.
What stays yours: your campaign progress, coins, gems, vehicles, skins, settings and any unfinished run are saved on your iPhone, in the app's own storage. When iCloud is on for your iPhone, your progress, coins, gems, vehicles and skins are also kept in your own iCloud account, so a reinstall or another iPhone of yours finds them. That copy is yours and Apple's to hold: the developer never receives it and cannot read it. With iCloud off, deleting the app deletes them, including gems. Settings → Reset Progress clears your progress, coins and vehicles at any time (coins traded from gems included); it keeps your gems and the skins and home maps bought with them.
Nearby 1v1: when you choose it, Bridgezilla asks to use your local network so the two iPhones can find each other. Your player name (a made-up name such as PLAYER-7F3A, from a random number kept with the app), your army, your home map and what you do in the match go straight from one iPhone to the other for that match. None of it is sent to the developer or to any server, and none of it is kept when the match ends. Nearby 1v1 does not use the internet.
Children: the game does not collect personal information from anyone, including children.
Changes: if a future version changes any of this, this page will be updated before that version is released, and the App Store privacy information will change with it.
Contact: contact@adamisoftware.com